'Tag! You're [it]': A Video Game to Evoke Empathy and Cooperation with Trans People

Advisor Information

Russ Nordman

Location

Dr. C.C. and Mabel L. Criss Library

Presentation Type

Demonstration

Start Date

7-3-2014 1:00 PM

End Date

7-3-2014 4:00 PM

Abstract

Values conscious design is a framework for creating games articulated by Mary Flanagan and colleagues (2008). Its basic premise is that through reward mechanics (and sometimes story), games inevitably end up valuing certain types of behavior, so as designers, we should decide on the values before making the game. My project is an exploration of this design framework. I chose the values of empathy and cooperation to be both rewarded and evoked in my game. The result is the fostering of a certain type of media relationship (called a parasocial relationship) with a transgender video game character within the larger context of a first-person, stealth based game.

This document is currently not available here.

COinS
 
Mar 7th, 1:00 PM Mar 7th, 4:00 PM

'Tag! You're [it]': A Video Game to Evoke Empathy and Cooperation with Trans People

Dr. C.C. and Mabel L. Criss Library

Values conscious design is a framework for creating games articulated by Mary Flanagan and colleagues (2008). Its basic premise is that through reward mechanics (and sometimes story), games inevitably end up valuing certain types of behavior, so as designers, we should decide on the values before making the game. My project is an exploration of this design framework. I chose the values of empathy and cooperation to be both rewarded and evoked in my game. The result is the fostering of a certain type of media relationship (called a parasocial relationship) with a transgender video game character within the larger context of a first-person, stealth based game.