Author ORCID Identifier
Mangalam - https://orcid.org/0000-0001-6369-0414
Document Type
Article
Publication Date
11-18-2021
Abstract
The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.
DOI
https://doi.org/10.3389/frvir.2021.733076
Journal Title
Frontiers in Virtual Reality
Volume
2
Recommended Citation
Yarossi, Matthew; Mangalam, Madhur; Naufel, Stephanie; and Tunik, Eugene, "Virtual Reality as a Context for Adaptation" (2021). Journal Articles. 360.
https://digitalcommons.unomaha.edu/biomechanicsarticles/360
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
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Comments
This is an open access article published by Frontiers Media that licensed it under the Creative Commons Attribution license - their direct article https://doi.org/10.3389/frvir.2021.733076