Author ORCID Identifier

Mangalam - https://orcid.org/0000-0001-6369-0414

Document Type

Article

Publication Date

11-18-2021

Abstract

The COVID-19 pandemic has accelerated interest in virtual reality (VR) for education, entertainment, telerehabilitation, and skills training. As the frequency and duration of VR engagement increases—the number of people in the United States using VR at least once per month is forecasted to exceed 95 million—it is critical to understand how VR engagement influences brain and behavior. Here, we evaluate neurophysiological effects of sensory conflicts induced by VR engagement and posit an intriguing hypothesis: the brain processes VR as a unique “context” leading to the formation and maintenance of independent sensorimotor representations. We discuss known VR-induced sensorimotor adaptations to illustrate how VR might manifest as a context for learning and how technological and human factors might mediate the context-dependency of sensorimotor representations learned in VR.

Comments

This is an open access article published by Frontiers Media that licensed it under the Creative Commons Attribution license - their direct article https://doi.org/10.3389/frvir.2021.733076

DOI

https://doi.org/10.3389/frvir.2021.733076

Journal Title

Frontiers in Virtual Reality

Volume

2

Creative Commons License

Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

Files over 3MB may be slow to open. For best results, right-click and select "save as..."

Included in

Biomechanics Commons

Share

COinS