Document Type
Article
Publication Date
5-11-2020
Publication Title
International Journal of STEM Education
Volume
7
Issue
19
First Page
1
Last Page
16
Abstract
Background
Programming a computer is an increasingly valuable skill, but dropout and failure rates in introductory programming courses are regularly as high as 50%. Like many fields, programming requires students to learn complex problem-solving procedures from instructors who tend to have tacit knowledge about low-level procedures that they have automatized. The subgoal learning framework has been used in programming and other fields to breakdown procedural problem solving into smaller pieces that novices can grasp more easily, but it has only been used in short-term interventions. In this study, the subgoal learning framework was implemented throughout a semester-long introductory programming course to explore its longitudinal effects. Of 265 students in multiple sections of the course, half received subgoal-oriented instruction while the other half received typical instruction.
Results
Learning subgoals consistently improved performance on quizzes, which were formative and given within a week of learning a new procedure, but not on exams, which were summative. While exam performance was not statistically better, the subgoal group had lower variance in exam scores and fewer students dropped or failed the course than in the control group. To better understand the learning process, we examined students’ responses to open-ended questions that asked them to explain the problem-solving process. Furthermore, we explored characteristics of learners to determine how subgoal learning affected students at risk of dropout or failure.
Conclusions
Students in an introductory programming course performed better on initial assessments when they received instructions that used our intervention, subgoal labels. Though the students did not perform better than the control group on exams on average, they were less likely to get failing grades or to drop the course. Overall, subgoal labels seemed especially effective for students who might otherwise struggle to pass or complete the course.
Recommended Citation
Margulieux, Lauren E.; Morrison, Briana B.; and Decker, Adrienne, "Reducing withdrawal and failure rates in introductory programming with subgoal labeled worked examples" (2020). Computer Science Faculty Publications. 77.
https://digitalcommons.unomaha.edu/compscifacpub/77
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Comments
Published by Springer Nature in the International Journal of STEM Education on May 11, 2020, and can be accessed at: https://doi.org/10.1186/s40594-020-00222-7