Document Type
Conference Proceeding
Publication Date
8-2013
Abstract
Khan Academy (Kahn Acadamy, 2013) is an informal online learning platform that is adding game elements that participants encounter as they move through curricula. This “gamification”, includes the addition of badges, accomplishment statistics and skill tree visualizations that reflect the completion of different learning task and participation in the online community. In this paper we outline the types of gamification used in Khan academy and reflect on their effectiveness in relation to learning theory and motivation theory.
Recommended Citation
DiSalvo, Betsy and Morrison, Briana B., "A Critique of “Gamification” in Khan Academy" (2013). Computer Science Faculty Proceedings & Presentations. 54.
https://digitalcommons.unomaha.edu/compsicfacproc/54
Comments
Digital Games Research Association conference proceedings.