Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source
Author ORCID Identifier
Document Type
Article
Publication Date
2017
Publication Title
International Journal of Game-Based Learning
Volume
7
Issue
4
First Page
86
Last Page
100
Abstract
One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing, duration, repeats, and feedback source) in a serious game designed to teach learners about cognitive biases. We also compared the digital game-based learning condition to a professional training video. Overall, the digital game was significantly more effective than the video condition. Longer durations and repeats improve the effects on bias-mitigation. Surprisingly, there was no significant difference between just-in-time feedback and delayed feedback, and computer-generated feedback was more effective than feedback from other players.
Recommended Citation
Dunbar, Norah E.; Jensen, Matthew L.; Bessarabova, Elena; Lee, Yu-Hao; Wilson, Scott N.; Elizondo, Javier; Adame, Bradley J.; Valacich, Joseph; Straub, Sara; Burgoon, Judee K.; Lane, Brianna; Piercy, Cameron W.; Wilson, David; King, Shawn; Vincent, Cindy; and Schuetzler, Ryan, "Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source" (2017). Information Systems and Quantitative Analysis Faculty Publications. 90.
https://digitalcommons.unomaha.edu/isqafacpub/90
Comments
Copyright © 2017, IGI Global.
DOI: 10.4018/IJGBL.2017100105
https://www.igi-global.com/article/mitigation-of-cognitive-bias-with-a-serious-game/188613