Month/Year of Graduation
5-2024
Degree Name
Bachelor of Science (B.S.)
Department
Computer Science
First Advisor
Dr. Harvey Siy
Abstract
This capstone report examines the theory and implementation behind applying game design principles to educational applications, and explores their implementation in an educational game through the Pronunciation Pal application. The gamification of learning tools aims to increase learners' engagement and attentiveness with a subject by restructuring content using game design principles of challenges, rewards and feedback. Feedback can be delivered via visuals and/or sounds, as well as regular indicators of player progress and accomplishment. In addition, a successful game implementation establishes challenges to facilitate a player's intrinsic desire to continue playing and improving at the skills presented by the game. This motivation is often assisted by the delivery of meaningful and immediate or near-immediate rewards directly tied to player accomplishment. Pronunciation Pal's game implementation restructures the delivery of the application's standard speech therapy tools, in which a user's performance in the game is based upon their success in pronouncing a given word.
Recommended Citation
Zbylut, Parker, "Gamification of Speech Therapy with Pronunciation Pal" (2024). Theses/Capstones/Creative Projects. 283.
https://digitalcommons.unomaha.edu/university_honors_program/283
Included in
Accessibility Commons, Computer and Systems Architecture Commons, Educational Methods Commons, Educational Technology Commons, Other Computer Engineering Commons