Month/Year of Graduation
5-2023
Degree Name
Bachelor of Science (B.S.)
Department
Computer Science
First Advisor
Dr. Ann Fruhling
Abstract
Theatrical improv has many proven, lifelong benefits for improvisers, but improv is also inaccessible for many because of the intimidation of stage fright. Using accessible game design principles and research into improvisation cognition, a minimum viable product (MVP) prototype of an improv storytelling game called “And Scene” was designed and developed to increase accessibility of improv. For further research into And Scene’s capabilities, play tests were conducted with a card-based prototype of And Scene to measure improvisers optimal experience, or flow state. An edited version of Susan Jackson and Herbert Marsh’s Flow State Scale (FSS) was used in conjunction with open-ended reflection questions to analyze the quality of And Scene and flow experienced during play tests. Results concluded that And Scene demonstrated strong signs of facilitating flow in improvisers, and the game was found to be extremely enjoyable for those who participated. Further play tests and statistical analysis will need to be performed to validate the results.
Recommended Citation
Gibney, Zander Grey, "And Scene: An Improvisational Storytelling Game meets the Flow State" (2023). Theses/Capstones/Creative Projects. 217.
https://digitalcommons.unomaha.edu/university_honors_program/217
Included in
Game Design Commons, Other Computer Sciences Commons, Theatre and Performance Studies Commons