Month/Year of Graduation

5-2023

Degree Name

Bachelor of Science (B.S.)

Department

Computer Science

First Advisor

Dr. Ann Fruhling

Abstract

Theatrical improv has many proven, lifelong benefits for improvisers, but improv is also inaccessible for many because of the intimidation of stage fright. Using accessible game design principles and research into improvisation cognition, a minimum viable product (MVP) prototype of an improv storytelling game called “And Scene” was designed and developed to increase accessibility of improv. For further research into And Scene’s capabilities, play tests were conducted with a card-based prototype of And Scene to measure improvisers optimal experience, or flow state. An edited version of Susan Jackson and Herbert Marsh’s Flow State Scale (FSS) was used in conjunction with open-ended reflection questions to analyze the quality of And Scene and flow experienced during play tests. Results concluded that And Scene demonstrated strong signs of facilitating flow in improvisers, and the game was found to be extremely enjoyable for those who participated. Further play tests and statistical analysis will need to be performed to validate the results.

Available for download on Tuesday, September 17, 3022

Share

COinS