Document Type
Report
Publication Date
3-2024
First Page
1
Last Page
8
Abstract
The intersection of gaming and artificial intelligence with extremism raises complex challenges that demand careful consideration. While video games can serve as a platform for entertainment, social interaction, and skill development, these virtual realms can potentially amplify extremist ideologies. Immersive gaming environments, coupled with sophisticated AI algorithms, may facilitate the creation and spread of radicalizing content or serve as an extremist recruitment ground. Preserving positive aspects of gaming and reducing extremist risk requires collaboration from the gaming industry and community, AI developers, cybersecurity experts, and policymakers.
Recommended Citation
Scott, Madison; Theobald, Emma; d'Amato, Alexis L.; Elson, Joel; and Hunter, Samuel T., "Pixels and Propaganda: A Primer on Gaming, Gaming-Adjacent Platforms, and Extremism" (2024). Reports, Projects, and Research. 63.
https://digitalcommons.unomaha.edu/ncitereportsresearch/63